If you want to create character animations for specific movements that pertain to your character, do them in Blender. So it really depends on what you want to do. You can also even animate script variables using the Unity Animator. ![]() If you want to animate the transform, scale, or rotation, you can. ![]() But the animations in Unity are primarily for animating properties on your GameObjects. With Blender, you can create animations for your model, such as "Run", "Walk", "Idle", "Attack", and these will all be executed on a mesh-level. ![]() In terms of animations, Unity animates things differently than Blender.
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11/1/2023 12:27:43 am
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